Fostering Active Learning Through Amplop Pintar: The Integration of Card Sort and Educational Games in Islamic Religious Education at Vocational High Schools

Authors

  • Aisyah Puan Maharani UIN Saizu Purwokerto
  • Sunhaji UIN Saizu Purwokerto
  • Nurkholis UIN Saizu Purwokerto
  • Fajry Sub’haan Syah Sinaga UIN Saizu Purwokerto

DOI:

https://doi.org/10.24090/jimrf.v14i2.15193

Keywords:

Strategy, Active Learning, Educational Games, Islamic Religious Education

Abstract

Active learning strategies are increasingly important for fostering student engagement and participation, with educational games serving as effective teaching tools. By presenting content interactively, these games enhance comprehension and create a stimulating play-based environment that supports meaningful learning outcomes. This study explores the use of educational games in teaching Islamic Religious Education at SMK Negeri 1 Purwokerto, using a descriptive qualitative design. Data were collected from teachers and 10th grade PPLG students through observation, interviews, and documentation. The analysis included data reduction, presentation, and conclusion drawing, with validity ensured through triangulation. The findings show that active learning through educational games was effectively applied and aligned with current pedagogical principles. Teachers increased student engagement with activities such as the Amplop Pintar or Smart Envelope game, which successfully combined enjoyment with deeper learning.

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References

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Published

2025-09-20

How to Cite

Maharani, A. P., Sunhaji, Nurkholis, & Sinaga, F. S. S. (2025). Fostering Active Learning Through Amplop Pintar: The Integration of Card Sort and Educational Games in Islamic Religious Education at Vocational High Schools. Jurnal Ilmiah Mahasiswa Raushan Fikr, 14(2), 361–370. https://doi.org/10.24090/jimrf.v14i2.15193

Issue

Section

Education and or Islamic Education

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